Forest racecourse with waterfalls, stone ruins, rope bridges and a swinging pendulum

Small Axies. Wild races.

Leap through the ruins. Outsmart your rival.
Make the wild your shortcut.

Play now Browser demo · Keyboard controls · Race an AI rival
Momo, the pink Bird AxieBuba, the orange Beast AxieExplore Wildleap

Pick your Axie.
Find your way.

A side-scrolling obstacle race where movement is the strategy. Two racers share one course, but they don’t have to take the same path. The first to reach the finish wins.

Momo Bird starter

Momo

Bird · High jump

Reach for the upper route. Save a charged leap for the gap that matters.

VSOne finish.
Your route.
Buba Beast starter

Buba

Beast · Strong push

Put the course in motion. Move mechanisms and turn an opening into a lead.

Official Axie starter artwork. WILDLEAP movement abilities are custom game mechanics, not Axie Origins combat abilities.

  1. 01

    Pick your Axie

    Two racers. One shared course.

  2. 02

    Set your traps

    Equip three mines. Plan your move.

  3. 03

    Time your boost

    Three charges. Make each one count.

  4. 04

    Reach the finish

    Find your route. Beat your rival.

More than a race.

Your route, your timing, your traps. Small decisions can change who reaches the finish first.

Actual WILDLEAP gameplay: stone platforms, racers and the catapult route
Rootbound Ruins · In-game capture

The course is
your playground.

Take the catapult route or work with the spring cart. Routes split and reconnect, so a different path can become your next overtake.

  • Launch from catapults and spring platforms.
  • Move carts, adjust a hinged bridge and ride rope lifts.
  • Time your passage past the swinging pendulum.
  • Choose your path without mandatory challenge order.
Blast MineBlast Mine
Bounce MineBounce Mine
Vortex MineVortex Mine
10sTime the trap.
Not just the jump.
Three mine types · Original game assets

Leave a little
trouble behind.

Place a timed mine where your rival is likely to land. Blast Mine pushes them away, Bounce Mine sends them upward, and Vortex Mine pulls them inward.

  • A ten-second fuse rewards anticipation.
  • Enemy mines are revealed when you get close.
  • Your own mines cannot knock you back.
  • Each slot has its own cooldown: commit carefully.
Momo ready to make a high jump
◆ ◆ ◆
One well-timed leap.
Limited boosts · Class-based movement

Three boosts.
Make them count.

Hold and release Shift to use a boost. Momo gains height; Buba gains a stronger push. Spend one to recover, or keep it for the move that wins the race.

  • Three charges per race, shown in the HUD.
  • Different movement profiles change your approach.
  • Recover from setbacks and rejoin the course.
  • Rematch immediately and try another route.
What you can play today

A local browser race against a scripted AI opponent on Rootbound Ruins, with preparation, mines, boosts and physics-driven obstacles. Online human-vs-human racing is part of the roadmap, not this demo.

Try the playable build →
Inside preparation: parts, mine inventory & local upgrades

Inspect the six official parts of each starter, arrange mine slots, manage mine instances and transfer them between your local Axies. A level-one mine upgrade costs 100 demo coins and adds 10% force without changing its fuse or range. Transferring a mine removes its mine upgrade; the part level remains.

This is a browser-local prototype collection. Demo coins are not tokens, upgrades are not NFT evolution, and a transfer here is not an on-chain transaction. Choices are saved in this browser when local storage is available.

A wilder world awaits.

Start with a playable race. Grow into a world of routes, rivals and expressive Axie playstyles.

Playable now

The first leap

The core race is in your hands.

  • Rootbound RuinsA continuous course with branching paths and a shared finish.
  • Player vs. AIA local opponent navigating the same course.
  • Physical obstaclesCarts, springs, catapults, a bridge, lifts and a pendulum.
  • Tactical loadoutThree timed mine types, starter selection and three boost charges.
  • Game presentationAxie animations, sound, visual effects, pause and result screens.
Play this version →
Planned · Next steps

More ways to race

Expand and refine the core experience.

  • More courses & biomesNew layouts, alternate routes and combinations of mechanisms.
  • Broader Axie playstylesDevelop additional class and part-inspired movement abilities.
  • More tactical toolsExtend the mine roster and explore interactions with mechanisms.
  • Smarter rivalsImprove route choice, recovery and difficulty variety.
  • Onboarding & balanceGuided practice, clearer feedback and repeated playtesting.
Planned · Longer term

Race together

Take the rivalry beyond the demo.

  • Online PvPHuman rivals racing in a synchronized shared world.
  • PvE progressionA sequence of courses and opponents with increasing challenge.
  • Competitive playExplore time-based challenges, leaderboards and replay tools.
  • Deeper Axie integrationExplore player-owned Axie support while retaining accessible starter choices.
  • Community-led iterationUse player feedback to shape courses, fairness and replayability.

Roadmap items are development intentions, not features available in this build. Scope and order may change after playtesting; release dates are not yet committed.

Ready. Set. Wildleap.

A keyboard, an Axie, and a route worth trying.

  1. 01

    Prepare

    Hit Play now. Choose your starter and arrange your three mine slots in the preparation room.

  2. 02

    Read & react

    Jump between platforms, use mechanisms and watch your rival. Pick the route that suits your next move.

  3. 03

    Reach the finish

    Outpace the opponent to the goal. If you fall or enter a reset portal, recover and make another attempt.

ADMove left / right
WJump
QEPush / pull
123Select a mine
SpacePlace selected mine
ShiftHold, then release to boost
EscPause / resume
RRestart race
How do I use the catapult?

Jump onto the cup. Hold W to charge, use A/D to adjust your aim, then release W to launch. Press S to cancel the charge.

Why can’t I place a mine?

You must be grounded on an allowed surface. Mines cannot be placed in the protected starting area, while their slot is cooling down, or while that slot already has an active mine. The gray overlay on the slot shows the cooldown.

What happens when I fall or enter a dark portal?

You return to a recovery position. Dark portals are reset hazards, not the finish line. Avoid them and continue toward the goal; the course does not require a fixed order of challenges.

Is this online multiplayer? Do I need to buy an Axie?

This demo is a local race against AI, not online multiplayer. Starter Axies are available without an NFT purchase. Online PvP and deeper player-owned Axie support are planned separately.

What makes WILDLEAP different?

The course is part of your strategy: pushing a cart changes a launch point, a catapult creates a shortcut, and a timed mine can interrupt a landing. Combine movement, route choice and interference—not simply running faster.

Take the wild route.

Play now ➜

Best experienced on desktop with a keyboard.